Stage 1/3 · The Forest · Danger: calm

OVERSPAMMER

3D SURVIVOR ROGUELITE

Survive the flood.
Outlast the swarm.
Break the overtime.

A retro low-poly roguelite where your weapons fire on their own, the forest fills up with spam, and the clock never really stops.

  • Coming soon
  • PC · Windows
  • Single-player
  • In development
Scroll to start the clock

9:35 · Briefing

TEN MINUTES. ONE FOREST. ZERO INBOX.

Overspammer is a third-person survivor roguelite in full 3D. You run, jump, slide and sprint. Your weapons do the shooting.

Hoover up XP, pick upgrades, stack a build that has no business working — and keep moving while a forest's worth of Patchlings closes in. Every run grows a fresh 500 × 500 m forest from a new seed, with shrines, chests, gold pots and a boss altar waiting in the fog.

Clear three stages to win. Or stay a little longer and find out what overtime does.

Level-up screen offering three weapon cards: Spam Blaster, Briarstring and Stone Satellites
Level up · pick one of three
  • 5Heroes
  • 33Weapons
  • 10Tomes
  • 85Items
  • 3Stages
  • +∞Overtime
  • Survivor combat, in real 3D

    Weapons auto-fire. Your job is the footwork — hills, cliffs, jumps, slides and sprint lines through the horde.

  • Low-poly, PS1-era soul

    Chunky silhouettes, hand-pixelled textures, soft fog and toon light. Old-school on purpose, smooth where it counts.

  • Builds that snowball

    33 weapons, 10 tomes, 85 items, five rarities. Four weapon slots and a lot of bad ideas that turn out great.

  • A forest worth exploring

    Charge, Golden, Challenge and Greed shrines, a dozen-plus chests, breakable pots and a map that fills in as you go.

  • Swarms with a boss on top

    Patchling hordes, elite Overlords, raids and the Rootmaw Colossus waiting under its altar.

  • Overtime: stay if you dare

    When the timer hits zero the stage keeps going. Rewards climb. So does the danger. Nobody stays forever.

Run setup

CHOOSE YOUR HERO

Five oddballs, five starting weapons, one forest that wants them all gone.

The Spammer: a pink courier-bot with a white visor and an antenna

Balanced all-rounder

THE SPAMMER

A courier-bot that broadcasts nonstop. No weak spots, no gimmicks — just a steady stream of mail and very good cardio.

Health
100
Speed
7.5 m/s
Perk
5% crit chance
Starts withSpam BlasterAuto-fires spam bolts at the nearest enemies. Extra projectiles pick new targets.

9:10 · Explore

THE FOREST IS HIDING THINGS

A new 500 × 500 m forest every run — hills, cliffs, ruins and trodden paths, with something worth the detour around every bend. Wander off. It pays.

  • World map of Forest stage 1 with fog of war and a legend of chests, shrines, the boss altar and the portal
    Map · fog of war

    Uncover the stage

    A minimap and a full world map that remember where you have been and what you found there.

  • The player standing inside a glowing blue charge shrine ring as it fills up
    Charge Shrine

    Hold the ring

    Stand in the circle while enemies pile on. Fill it and pick one of three stat blessings.

  • A golden shrine charging inside a gold ring of runes
    Golden Shrine

    Legendary only

    One per stage. Every blessing it offers is Legendary.

  • A challenge shrine erupting in flame with the banner CHALLENGE ACCEPTED
    Challenge Shrine

    Pick a fight

    Summon an Overlord squad on purpose. Win, and a free Rare-or-better chest drops at your feet.

  • The Pact of Greed screen with Pact of Coin, Reckless Pact and Walk away cards
    Greed Shrine

    Sign the pact

    More gold for the rest of the run. More difficulty too. Or walk away — it'll wait.

  • A chest opening to reveal an Epic item called Vengeance Hive
    Chests

    Spend your gold

    A dozen-plus per stage. Each one rolls a passive item, Common to Legendary, weighted by your Luck.

  • A mossy ancient pot next to ruined stone walls
    Gold pots

    Smash everything

    Clay, reinforced and the rare mossy ancient pot — all full of coins, all over the map.

8:30 · The boss altar has awakened

ROOTMAW COLOSSUS

Follow the red beacon. Light the altar. Wake up the thing that's been growing under the forest.

The Colossus slams, charges, fires thorn volleys and calls in minions. Push it under half health and it enrages into phase two. Bring it down and the portal opens to the next stage — and every stage is harder than the last.

  • Ground slam
  • Thorn volley
  • Charge
  • Summon minions
  • Phase 2 enrage
Boss fight HUD: the Rootmaw Colossus health bar over a glowing red rune altar
The Rootmaw Colossus: a towering bark golem with cracked lava seams and a glowing core

6:40 · Level up

BUILD THE STORM

Every run starts with one weapon and ends with a light show. Level-ups, chests and shrines all feed the same build — and it gets out of hand fast.

  1. Level 2 card choice: Stone Satellites, Tome of Haste and Tome of Damage
    01

    Level-ups

    Pick one of three: a new weapon, a weapon upgrade or a tome. Up to four weapons, each levelling on its own. Hate the hand? Reroll for silver.

  2. A chest revealing the Legendary item Twin Wisps in a burst of gold light
    02

    Items

    85 passive items from chests — procs, auras, cheat-death, stat engines. Duplicates stack. Luck tilts the odds.

  3. Golden Shrine blessing cards: Knockback, Extra Jumps and Powerup Strength
    03

    Blessings

    Shrine rewards push your stats past the curve. Golden Shrines skip straight to Legendary.

Common ×1.0 Uncommon ×1.2 Rare ×1.4 Epic ×1.6 Legendary ×2.0

33 WEAPONS. ZERO CHILL.

Every weapon has its own look and its own VFX that grow with its level. A few of them at level 35:

The Build panel listing weapons, tomes, a grid of collected items and the full stat sheet
Tab · the build panel. Every number, every item, every bad decision.

2:00 · Crescendo

MEET THE PATCHLINGS

Stitched-together forest critters with button eyes and bad intentions. Overlord Raids, Spam Bursts, the Crescendo and a Final Swarm to close the stage — the horde only gets thicker.

  • Junkling: a small patchwork scout with antlers and glowing cross eyesJunklingThere are always more
  • Ping: a lanky teal runner with spiky finsPingFast. Faster than you.
  • Pop-up: a purple hexslinger with a crystal staff and a pointed hatPop-upCasts from range
  • Bulkmail: a heavy red brute carrying a sackBulkmailHits like a parcel
  • Spam Overlord: a crowned red elite with golden bellsSpam OverlordElite · ground slams
A stampede of Overlords, runners and hexslingers charging down a hill at the player
Late stage. Everything is coming downhill.

0:00 · Overtime

THE PORTAL IS OPEN. YOU COULD LEAVE.

When the timer runs out, the stage doesn't end. It just stops being polite.

Step through the portal for safe progress — or stay and farm. Overtime Ghosts drift in, paying more XP and gold the longer you hold on, and getting bigger, faster, tougher and more numerous until staying kills you.

Risk vs reward. Your call. Every second.

  1. DEADLY+0:00Pale ghosts. The farm opens.
  2. NIGHTMARE+2:00Violet ghosts join in.
  3. CATACLYSM+5:00Crimson ghosts. The big ones.
  4. APOCALYPSE+8:00Crimson everywhere.
  5. OVERSPAM+20:00Faster every second. Nobody stays this long.

Portal taken · Stage 2/3

COMING SOON

Overspammer is in active development for PC. There's no store page yet — when there is, it'll be right here first.

Back to the campfire

Trailer, playtests and the store page are on the way. Bookmark this page — it grows with the game.

DEV LOGRecent builds

  1. v0.21Enemy attack VFX overhaul — telegraphs, slams, volleys, ghost hits
  2. v0.18–20VFX pass for all 33 weapons, with level tiers
  3. v0.17Emberglass UI — pixel display font, new menu, HUD and every screen
  4. v0.16Overtime Ghosts and the danger meter
  5. v0.15Challenge & Greed shrines, denser exploration
  6. v0.14Gold pots, fog of war, minimap and world map
  7. v0.10–11Patchling enemies and the hand-pixelled Forest art pack