
Balanced all-rounder
THE SPAMMER
A courier-bot that broadcasts nonstop. No weak spots, no gimmicks — just a steady stream of mail and very good cardio.
Stage 1/3 · The Forest · Danger: calm
3D SURVIVOR ROGUELITE
Survive the flood.
Outlast the swarm.
Break the overtime.
A retro low-poly roguelite where your weapons fire on their own, the forest fills up with spam, and the clock never really stops.
9:35 · Briefing
Overspammer is a third-person survivor roguelite in full 3D. You run, jump, slide and sprint. Your weapons do the shooting.
Hoover up XP, pick upgrades, stack a build that has no business working — and keep moving while a forest's worth of Patchlings closes in. Every run grows a fresh 500 × 500 m forest from a new seed, with shrines, chests, gold pots and a boss altar waiting in the fog.
Clear three stages to win. Or stay a little longer and find out what overtime does.
Weapons auto-fire. Your job is the footwork — hills, cliffs, jumps, slides and sprint lines through the horde.
Chunky silhouettes, hand-pixelled textures, soft fog and toon light. Old-school on purpose, smooth where it counts.
33 weapons, 10 tomes, 85 items, five rarities. Four weapon slots and a lot of bad ideas that turn out great.
Charge, Golden, Challenge and Greed shrines, a dozen-plus chests, breakable pots and a map that fills in as you go.
Patchling hordes, elite Overlords, raids and the Rootmaw Colossus waiting under its altar.
When the timer hits zero the stage keeps going. Rewards climb. So does the danger. Nobody stays forever.
Run setup
Five oddballs, five starting weapons, one forest that wants them all gone.

Balanced all-rounder
A courier-bot that broadcasts nonstop. No weak spots, no gimmicks — just a steady stream of mail and very good cardio.

Melee bruiser
A barbarian who walked out of the woods and never stopped swinging. Tough and hard-hitting, a little slower on his feet.

Skate-punk speedster
A skeleton who never got off his board. Rolls fast, pops high, and rattles apart if you hit him.

Clumsy hedge wizard
Nobody has seen his face — only two glowing eyes under a hat three sizes too big. Hurls fireballs, trips over his robe.

Banana berserker
A massive gorilla with one simple strategy: throw bananas until everything stops moving. Nobody knows where he gets so many.
9:10 · Explore
A new 500 × 500 m forest every run — hills, cliffs, ruins and trodden paths, with something worth the detour around every bend. Wander off. It pays.
A minimap and a full world map that remember where you have been and what you found there.
Stand in the circle while enemies pile on. Fill it and pick one of three stat blessings.
One per stage. Every blessing it offers is Legendary.
Summon an Overlord squad on purpose. Win, and a free Rare-or-better chest drops at your feet.
More gold for the rest of the run. More difficulty too. Or walk away — it'll wait.
A dozen-plus per stage. Each one rolls a passive item, Common to Legendary, weighted by your Luck.
Clay, reinforced and the rare mossy ancient pot — all full of coins, all over the map.
8:30 · The boss altar has awakened
Follow the red beacon. Light the altar. Wake up the thing that's been growing under the forest.
The Colossus slams, charges, fires thorn volleys and calls in minions. Push it under half health and it enrages into phase two. Bring it down and the portal opens to the next stage — and every stage is harder than the last.
6:40 · Level up
Every run starts with one weapon and ends with a light show. Level-ups, chests and shrines all feed the same build — and it gets out of hand fast.
Pick one of three: a new weapon, a weapon upgrade or a tome. Up to four weapons, each levelling on its own. Hate the hand? Reroll for silver.
85 passive items from chests — procs, auras, cheat-death, stat engines. Duplicates stack. Luck tilts the odds.
Shrine rewards push your stats past the curve. Golden Shrines skip straight to Legendary.
Every weapon has its own look and its own VFX that grow with its level. A few of them at level 35:
Ashstep
Voidwell
Stormspike
Froststep
Ember Scepter
Viper Flask
Overload Pulse
Sanguine Heart
Longwatch
Whirlcore
Wardstone
Iron Fang
2:00 · Crescendo
Stitched-together forest critters with button eyes and bad intentions. Overlord Raids, Spam Bursts, the Crescendo and a Final Swarm to close the stage — the horde only gets thicker.
JunklingThere are always more
PingFast. Faster than you.
Pop-upCasts from range
BulkmailHits like a parcel
Spam OverlordElite · ground slams
0:00 · Overtime
When the timer runs out, the stage doesn't end. It just stops being polite.
Step through the portal for safe progress — or stay and farm. Overtime Ghosts drift in, paying more XP and gold the longer you hold on, and getting bigger, faster, tougher and more numerous until staying kills you.
Risk vs reward. Your call. Every second.
Run replay
Every frame on this page is captured in-engine from development builds. Tap any shot to look closer.
Portal taken · Stage 2/3
Overspammer is in active development for PC. There's no store page yet — when there is, it'll be right here first.
Trailer, playtests and the store page are on the way. Bookmark this page — it grows with the game.
DEV LOGRecent builds